GAME 302

For academic year

Game Engines for Design / Pūkaha Kēmu mō to Hoahoa

Students will use and explore the game engine as a design tool. Creating data visualisations and virtual exhibition spaces, students will engage with the game engine in ways both useful to game designers, animators, user experience architects and media designers more broadly.

Course overview

Points

15

Fees

$ -

International fees

$ -

Course offered in

trimester

Prerequisites

60 200-level points Including 30pts from the BDI or BAS schedules or CGRA 252

Co-requisites

Restrictions

CCDN 344, MDDN 344

Taught by

The School of Design Innovation

Wellington Faculty of Architecture and Design Innovation

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Course content

GAME302 is an on-campus only course and is not available for distance study. This means all class sessions will be delivered in person at our Te Aro Campus.

Class representative

The class representative provides a useful way to communicate feedback to the teaching staff during the course. They also work with the VUWSA Education Office on any academic issues that arise in their course. Reps are elected by students by the third week of classes every trimester. Being a rep requires a weekly commitment.

The Use of Te Reo Māori for Assessment Policy

Te Herenga Waka—Victoria University of Wellington values te reo Māori. Students who wish to submit any of their assessments in te reo Māori must refer to The Use of Te Reo Māori for Assessment Policy - PDF 134kb

He mea nui te reo Māori ki Te Herenga Waka. Ki te pīrangi koe ki te tuhituhi i ō aro matawai i roto i te reo Māori, tēnā me mātua whakapā atu ki te kaupapa here, The Use of Te Reo Māori for Assessment Policy - PDF 134kb

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