Joe Weidenbach
Creative coding for digital content
Since 2005, Joe has been making his mark on the technical art and creature rigging worlds, in education, the game industry and visual effects, most recently in the Creatures department at Wētā FX. His areas of interest are user-centric design, tools, and the biomechanics of movement.
Joe brings over two decades of programming experience and almost a decade of teaching experience, with knowledge in all areas of animation and game production.